


On the far wall ahead of the player is 3 sets of 6 diamonds, all with a different diamond faintly lighter than the other. Walking atop the pathway facing the six bells will reveal the solution to the puzzle. Rotating the rightmost column once to the right and the center column once to the right will achieve this goal, resulting in a cutscene depicting two doors with similar glyphs lighting up. To understand the solution, look to the floor in front of the plinths, and match the glowing ruins to the design in the floor. Each plinth corresponds to the rotation of the pillar in front of it as each pillar rotates, the glowing design on it changes. Similar to the puzzles seen so far, this required Powering Up the individual plinths to achieve the goal. This will reveal a large room with three glowing plinths before a great door, sealed with a ruin. Turn around and head further down the corridor, and turn left to head down a staircase in front of a headless and limbless statue. Activating it will cause the previously dark ruins in the floor ahead to light up, and two doors on either side of the great hall to open. Follow the path until presented with a familiar glowing floor panel. Turn around and go straight on, up the second level of stairs. Do this, and a cutscene will play showing the ice shattering from around the large, previously unidentifiable building, now recognizable as the second temple Auk must navigate to find another relic fragment. Approaching the platform in front of it with the lantern lit will activate a familiar prompt to open the temple. Returning to the Roof of the World will reveal a new vertical beam of light coming from the octagonal pillar that was previously inoperable. Exit the cave and follow the Fox's advice. As there are no further points of interest in this area, turn around and head for the mouth of the cave, where the player will once again meet the Fox, who will suggest Auk return to the Roof of the World. Once the Key is collected, it will appear to the right of the map, next to the one that the player collected to access Eventide Sanctuary. Once all four bells are activated, the ice surrounding the Key will shatter, allowing Auk to platform hop across the now-fractured pathway to the central pillar to collect the Key. As there is no further action that can be taken here until the Key is obtained, orientate to the east and fly that direction, past a few small islands, until revealing larger island with a familiar reddish glow. Down below will be two scrolls surrounding a stone altar after reading these, go back up to the column and circle around it until finding a panel in the ground, similar to the ones seen in Eventide Sanctuary.Īctivating it will reveal that the Bear froze the entrance to the structure to wait for the world to heal, and that the Key to unfreeze it is in the Cave of Harmony to the east. Going beyond this, to the furthest north point on the map, will reveal a massive, once-inhabited citadel covered in ice.Ĭircle around the back of this structure to find an Achievement, before doubling-back to approach the octagonal column down the sloping arch before it. Continue due north.Īpproaching a giant peak (with an equally long peak reaching downward) will bring the player to the Roof of the World. Approach it to meet the Bear, and to learn more about the Creator, the Void, and Karah.ĭrop down from the ledge to reveal the exit, and head out of the mouth of the cave. The space will widen, and a glowing obelisk can be seen in the distance. Follow the path through the cave, past a tablet that hints at the power of the Lighthouse in the Settlement, and up a dark, winding corridor.
