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Technologies that used to only effect the GDR now also have a secondary effect, so they will still be useful even in games where the GDR has been disabled. An event will occur on the second turn of the game giving you the choice of whether you want to disable it or not. The Giant Death Robot unit is now optional. Also, the Aircraft Carrier unit class has been given an ability where it passively earns XP whenever it is carrying aircraft at sea while you are at war.

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The Infantry and Artillery units no longer require resources to maintain, and no longer upgrade into more advanced units, so that they remain a separate unit line that can be built if your nation finds itself short of resources. For example, the Jet Fighter now requires 15 Aluminum to build and 1 Oil per turn for fuel. Now many units require two resources, one type to build and one type for fuel. Modern unit resource requirements have been changed. Power produced per resource consumed by power plants has been increased proportionately. More buildings require power, and those that already did now have an even greater portion of their yields locked behind power requirements. I am open to rebalancing the length of the game based on feedback I receive from players.ĭownload from Google Drive. Game Length: The scenario takes approximately 150 turns to win a peaceful victory, and it has a turn limit of 240. The turn times are not bad, however, so if you are experiencing long turn times try reducing your settings or playing on the smaller of the two maps. Loading/Turn Times: This game takes a while to load, since there is so much on the maps. It becomes progressively more difficult to play as a smaller or less well developed nation. Therefor, the easiest civs to play as and get a win will be America, Russia, and China. My intent was to make the strengths of the civs reflect the strengths of their real world counterparts.
#Civilization vi gathering storm download mod
To play multiplayer, you will also need to have the mod More Civs in Multiplayer.Ĭhinese (Simplified) - with contributions by Acerleef, MASIJUNīalance: This game is not balanced.
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NOTE: This mod may conflict with the Earth 2020 Civs mod and the Earth 2018 Civs mod, so for best results only have one of the mods in this series active at a time. It probably won't work with most other types of mods. This mod should be compatible with other mods that only make UI or AI changes. You can entirely disable victory conditions if you'd prefer to play at your own pace.
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To access, navigate to Single Player>Create Game>Advanced Setup, and then change the active ruleset to either "Earth 2020 (Huge - Free Play)" or "Earth 2020 (Standard - Free Play)" depending on which map size you'd prefer. *these two are only present on the huge mapĪ "Free Play" mode has been added for players who want to customize the active victory conditions and game speed. Modern scenario in two sizes (Standard and Huge maps)Ģ5 custom leaders and appropriate civilizationsĪmerica, China, Russia, India, Japan, Germany, UK, France, Brazil, Saudi Arabia, Egypt, Canada, Australia, Mexico, Indonesia, Turkey, Argentina, Iran, Pakistan, South Africa, Nigeria, Italy, South Korea, North Korea*, Israel* This is the Gathering Storm version of this scenario. Will you awe the globe with your culture, achieve the impossible by bringing harmony through diplomacy, indulge your bloodlust and conquer an empire, or leave it all behind as you colonize other worlds? Or will you sit idly by as others leave you in the dust? Find out how you stack up against the major players of today. Take command of a modern nation and lead it to glory, or destruction.
